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1. Make player standings to NPC corps a tradeable commodity. - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: it took me around a week and a half of grinding to get from 0 standings to 5.0 without the epic arc, in hostile nullsec, and because of no lvl 2 agents i had to grind lvl 1's for quite a while, is that sort of time really too lo...
- by cecil b d'milf - at 2015.10.22 11:09:00
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2. Make player standings to NPC corps a tradeable commodity. - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: I say no thanks to tradeable standings but would introduce a 'referral letter' mechanism to allow players to push LP up to the controlling Empire faction instead. That way a player can build up standings with a specif...
- by cecil b d'milf - at 2015.10.22 11:01:02
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3. Make player standings to NPC corps a tradeable commodity. - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Donnachadh wrote: cecil b d'milf wrote: So it's OK that players will be able to buy the Skillpoints to fly level 4 capable ships, but they can't be trusted with the standings to allow them to actually use them ? What's ...
- by cecil b d'milf - at 2015.10.22 10:45:55
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4. Make player standings to NPC corps a tradeable commodity. - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: New players need to understand the game mechanics at work before moving up into more difficult things. Since missions have come up I will use them as an example. There are aspects to missions like triggers, groups, neuts etc...
- by cecil b d'milf - at 2015.10.21 15:21:56
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5. Make player standings to NPC corps a tradeable commodity. - in Player Features and Ideas Discussion [original thread]
Once Skillpoint trading beds in and all the whiners get over it, CCP will start looking for other things they can monetize. This will come at some point, I'm just suggesting we cut the BS and get to it now.
- by cecil b d'milf - at 2015.10.20 00:40:55
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6. Make player standings to NPC corps a tradeable commodity. - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: you know you can already buy standings Exactly... the process between players already exists, this would just simplify an already existing process much as the proposal to sell skill extractors does with the character bazaar.
- by cecil b d'milf - at 2015.10.19 22:54:19
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7. Make player standings to NPC corps a tradeable commodity. - in Player Features and Ideas Discussion [original thread]
Seems like you two are coming around to the idea
- by cecil b d'milf - at 2015.10.19 18:50:09
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8. Make player standings to NPC corps a tradeable commodity. - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: I humbly apologize; however, I understand my irony as support for Joe Risalo's point in his second and third paragraph, which included all the intellectual value this thread is worth. But sure thing, CCP opened the flood g...
- by cecil b d'milf - at 2015.10.19 18:06:46
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9. Make player standings to NPC corps a tradeable commodity. - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Of course you do not see one. Why "of course" ? You don't seem to be adding anything of intellectual value to the thread, just emotional reaction.
- by cecil b d'milf - at 2015.10.19 17:26:15
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10. Make player standings to NPC corps a tradeable commodity. - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: That's not how standings work. Eve has established that Capsuleers have minds like a computer, to which things can be added or in this case, removed. Standings are basically reputation. You can't give or sell reputation, it ...
- by cecil b d'milf - at 2015.10.19 15:59:10
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11. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Ares Desideratus wrote: cecil b d'milf wrote: Lan Wang wrote: tristan really needs a nerf to drones, maybe its dronebay, i think 1 flight of lights is enough for a t1 frig 5m3 less bandwidth would be far more meaningful Drone frigat...
- by cecil b d'milf - at 2015.10.19 15:22:45
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12. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: tristan really needs a nerf to drones, maybe its dronebay, i think 1 flight of lights is enough for a t1 frig 5m3 less bandwidth would be far more meaningful
- by cecil b d'milf - at 2015.10.19 14:39:42
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13. Make player standings to NPC corps a tradeable commodity. - in Player Features and Ideas Discussion [original thread]
In conjunction with current moves to allow newbros access to more game content I propose allowing players to extract and sell standings points they no longer use and place them on the market as items called something appropriate like "corporation ...
- by cecil b d'milf - at 2015.10.19 14:32:53
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14. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Dwissi wrote: If everyone would just step back for a second and look at the situation from the outside you would probably rethink the 'wtf' attitude and calm down a bit: Capitals where introduced to have a counter to the original POS warfare. ...
- by cecil b d'milf - at 2014.10.15 17:39:00
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15. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
smokeydapot wrote: So I ran this idea past some non eve players using the analogy of cars the story goes as such: Me: so you hear of a brand new BMW that is capable of doing 1000 miles per gallon, It costs you a years wage and an extensive dri...
- by cecil b d'milf - at 2014.10.15 13:34:00
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16. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Kiryen O'Bannon wrote: GeeBee wrote: This witch hunt of nerfing power projection makes be believe that CCP has lost sight of this being a sandbox MMO. All these silly regulations and stipulations and tribulations closing loops holes. Its a s...
- by cecil b d'milf - at 2014.10.11 16:40:00
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17. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
GeeBee wrote: The carrier is the entry level ship for anyone getting into being an independent nullsec player or entity. and you wonder why CCP needs to take action ?
- by cecil b d'milf - at 2014.10.11 12:28:00
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18. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Dirk MacGirk wrote: cecil b d'milf wrote: Dirk MacGirk wrote: CCP Greyscale wrote: Rather than nerfing everything into the ground up front, we'd rather catch the really obvious stuff first and then see how the game plays out. Could...
- by cecil b d'milf - at 2014.10.10 20:00:00
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19. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Drak Fel wrote: CCP Greyscale wrote: - Setting up caches of ships and jump cloning to them -- Difficulty and cost of setting up and maintaining caches of sufficient size and density -- Limit jump clone usage furtehr - Ascendancy capitals --...
- by cecil b d'milf - at 2014.10.10 18:48:00
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20. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Yun Kuai wrote: CCP Greyscale wrote: Retar Aveymone wrote: CCP Greyscale wrote: - Battle rorqual -- Lots of cross-training for questionable value and the certainty that we'll nerf it anyway -- Reduced/removed drone bonus just out o...
- by cecil b d'milf - at 2014.10.10 18:38:00
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